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Sign of life
Posted on September 6th, 2009 No commentsAlmost two month without a post. Did I mention that I suck at blogging?
I will not promise to do a better job from now on, because I know the chances are high that this won’t happen…
Didn’t I read somewhere that most blogs are dead or just have posts with excuses for no real updates? -
Mental compass
Posted on June 24th, 2009 No commentsAfter reading Hofstadter’s book a bit, in becomes more and more clear into which direction I should go. Artificial intelligence has been a topic of interest to me for a long time. Especially playing with the algorithm used to implement programs like copycat or jumbo has been something I wanted to do when I read the book the first time, though I never did it.
Of course I do not think that I can scale that thing up to create an AI that is smart enough to be a sufficient simulation of a human mind or just a NPC’s mind. More like a “decision engine” that tells what to do next based on some input, not unlike more traditional, rule based systems. But I have the faint hope that it could be more flexible and yield more natural results. Perhaps it could also be more resistant against deadlocks and infinite loops. Also I do not intend to use it for ultra complex subjects like dialogs (at least not right now, perhaps when I’m old and gray). I think the approach can be used in more abstract scenarios like building and populating towns. Well, we’ll see.
And for those who have no idea what I’m talking about, either read the book or wait until I write more about it.
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Subversion repository
Posted on June 21st, 2009 No commentsI just create a project at code.google.com. Right now there’s only a little Python module called gltoy which I intend to use for toying around with OpenGL. So – not much to see here right now.
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About the author
Posted on May 24th, 2009 No commentsI’m located in Zürich, Switzerland and work as a Site Reliability Engineer (SRE) at Google. My job is about managing and administrating the stuff that is sitting behind Youtube and other Google properties that use some kind of video functionality. My job also involved writing some code, but that’s not the primary focus area.
Writing software has been the most entertaining occupation for me since I started dabbling with computers. Creating games was always high on the list, although there was always some other stuff on it as well, like math software, web content management and server administration systems. The list of software I actually published is very limited though.
I am not and never was a professional game developer. But I did stick my nose into that area and at some time even seriously considered getting a job in this industry.
I am not a hardcore gamer – but I must admit that we just recently bought a new computer for the sole purpose of playing recent games. I do enjoy playing games, mostly role playing games. So this site is about topics originating from this genre.
I do know what it takes to develop a serious software project. At my day job I have to deal with some really freaking huge systems – I can’t give you any numbers, but that’s for your own good, because they would simply blow your head away. And another significant part of that knowledge comes from trying and failing as well.
My time to pursue projects outside of my day job is very limited. The job is quite demanding (but fun) and I got family, so the opportunities for mindless hacking sessions are rather small.
I suck at blogging and my personal website is horribly out of data at the time of writing this.
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Motivation
Posted on May 24th, 2009 No commentsWe all know the “perfect game.” We play a game and think “Wow, that’s cool, *but*…” If you are like me, then thousand of ideas pop up in your head – how you would do this better or that differently. Once the brain starts spinning, it produces step by step a blueprint of “the perfect game” – the ultimate experience (at least how far you’re able to envision it).


