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Mental compass
Posted on June 24th, 2009 No commentsAfter reading Hofstadter’s book a bit, in becomes more and more clear into which direction I should go. Artificial intelligence has been a topic of interest to me for a long time. Especially playing with the algorithm used to implement programs like copycat or jumbo has been something I wanted to do when I read the book the first time, though I never did it.
Of course I do not think that I can scale that thing up to create an AI that is smart enough to be a sufficient simulation of a human mind or just a NPC’s mind. More like a “decision engine” that tells what to do next based on some input, not unlike more traditional, rule based systems. But I have the faint hope that it could be more flexible and yield more natural results. Perhaps it could also be more resistant against deadlocks and infinite loops. Also I do not intend to use it for ultra complex subjects like dialogs (at least not right now, perhaps when I’m old and gray). I think the approach can be used in more abstract scenarios like building and populating towns. Well, we’ll see.
And for those who have no idea what I’m talking about, either read the book or wait until I write more about it.
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